Print beats digital for preschoolers learning to read, study finds

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When it comes to teaching preschoolers their ABCs, sticking with the basics might just be more effective. Despite the rise of digital tools and educational games, learning to read still begins with simple, hands-on work, such as writing letters and spotting words in everyday life.

New findings from Michigan State University researchers suggest that some popular approaches for learning may not be as practical as parents think. Preschoolers who played more literacy games scored lower on reading assessments, while those engaged in print-focused activities saw the most significant gains.

The study, published in the Journal of Research in Reading, was led by professors Lori Skibbe and Ryan Bowles in the Department of Human Development and Family Studies at the College of Social Science, as well as Nick Waters, a former postdoctoral researcher.

Study background and methodology

The home literacy environment represents an important but small period when children in preschool learn literacy skills outside the classroom. It often represents activities related to print and shared book reading.

To understand how home routines shape early reading, the researchers identified three common types of literacy activities: print-focused activities, which include direct work with letters and words, such as writing names, pointing out print on signs or practicing letter sounds; shared book reading, including reading picture books aloud, going to the library or discussing stories; and literacy games, which includes digital or analog games like flashcards, apps or alphabet videos.

The study included more than 1,000 children between the ages of 3 and 6, with a diverse sample of families from across one Midwestern state. About 800 of the children had typical development, while over 200 had speech and/or language impairments.

Skibbe and Bowles assessed children’s literacy development using three foundational skills: letter-name knowledge, recognizing and naming letters; letter-sound knowledge, identifying the sounds letters make; and phonological awareness, or understanding how words break down into sounds, such as rhyming or segmenting syllables.

Parents completed surveys about how often they engaged in various literacy-related activities at home, including writing letters, reading books and using educational games or apps.

Key findings and implications

There were several key findings. Print-focused activities consistently predicted stronger early literacy skills in all children studied. Children who spent more time on literacy games scored lower on reading assessments across both groups. So heavier use of games was associated with worse literacy outcomes, regardless of a child’s developmental background.

But for the variable of shared book reading, it was only a significant predictor for children without speech and/or language impairments. So while the structure of the home literacy environment is similar for all children, there should be special attention when it comes to shared reading for those with disabilities.

The research challenges the assumption that more exposure to learning tools automatically means better results. Instead, it highlights the need for intentional, hands-on approaches. This doesn’t mean digital learning tools should be avoided; rather, they should be used more for supplemental learning rather than as a primary tool.

“This research shows that both content and mode of delivery are important when considering how to strengthen children’s early literacy skills. Focusing on print directly, via meaningful interactions with caregivers, was most helpful for children in our work. Literacy games and digital media cannot replace the role of caregivers in helping children to learn these skills. This is particularly important for children who have speech and/or language impairment, as they might need more time and opportunities to understand how print works,” says Skibbe.

What parents should know about games

There are a few possible reasons why some games may not be helping. For example, certain games prioritize entertainment over education, employing flashy visuals and sounds that distract from the development of key skills.

For other games, even if high-quality, they lack personal, hands-on instruction, such as practicing writing or identifying real-world print—skills that are especially critical for children with speech and/or language challenges.

Teaching children early reading skills does not require expensive tools or programs. Everyday interactions with print learning opportunities are the most important. There are specific tips and actions that parents can take to encourage learning:

  • Spot letters together by finding letters on street signs, food packaging or menus.
  • Encourage writing and have your child write their name, draw letters or label pictures.
  • Make reading interactive by pointing to words, talking about letter sounds and asking questions while reading books.
  • Parents should be mindful of introducing games when children might be struggling. Thoughtfully integrate digital learning tools for supplemental learning.
  • Print-focused routines are especially important for children with learning impairments.

More information:
Lori E. Skibbe et al, Measurement invariance of the home literacy environment for preschoolers with and without speech and/or language impairment, Journal of Research in Reading (2025). DOI: 10.1111/1467-9817.70010

Citation:
Print beats digital for preschoolers learning to read, study finds (2025, August 13)
retrieved 13 August 2025
from https://phys.org/news/2025-08-digital-preschoolers.html

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